Tracks is a DIY game where the player is forced to come to terms with the fact that a credit card has become a thing of play for most people. Swiping it freely without giving a second thought to the purchase. Presenting the user with their own credit card and having that card act as the main vehicle in the game causes contemplation at the same time as joy.

Design: The design took heavily from minimalist packaging design and old VHS cases. There was also a desire for ambiguity of the game until the player opened the box and began to read the instructions.

Completed in 2019

See my process here: link